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Computational bounds for the 2048 game
Data Structures and Algorithms · Submitted 9 Mar 2023
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim We prove rigorously for the first time that there is an algorithm with winning probability at least 0.99969, and that there is a strategy for achieving the 256 tile guaranteed (with probability 1).
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The abstract, sentence by sentence
2048 is a single player video game, played by millions mostly on mobile devices. We prove rigorously for the first time that there is an algorithm with winning probability at least 0.99969, and that there is a strategy for achieving the 256 tile guaranteed (with probability 1).
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | 2048 is a single player video game, played by millions mostly on mobile devices. | background 1.00 | 0.05 | 0.02 | asserted 1.00 |
| s1 | We prove rigorously for the first time that there is an algorithm with winning probability at least 0.99969, and that there is a strategy for achieving the 256 tile guaranteed (with probability 1). | result 0.88 | 0.95 | 0.93 | asserted 1.00 |
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The paper
Original abstract
2048 is a single player video game, played by millions mostly on mobile devices. We prove rigorously for the first time that there is an algorithm with winning probability at least 0.99969, and that there is a strategy for achieving the 256 tile guaranteed (with probability 1).
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Cites as background 1 paper
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For example, [ref] and [ref] prove some hardness results (NP-hardness and PSPACE-hardness).
2048 is (PSPACE) Hard, but Sometimes Easy · Introduction · 0.95
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