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Computational bounds for the 2048 game

Data Structures and Algorithms · Submitted 9 Mar 2023

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim We prove rigorously for the first time that there is an algorithm with winning probability at least 0.99969, and that there is a strategy for achieving the 256 tile guaranteed (with probability 1).

how it is stated · asserted 1.00 read the record →

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arXiv ID2303.07266 (version 1)
Pith IDNPF5BDUU, Pith's permanent record of this paper and its review
CitationAlexey Slizkov. "Computational bounds for the 2048 game." arXiv:2303.07266 (2023). https://pith.science/paper/NPF5BDUU
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The compiled record

The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.

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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 2,290 input tokens.

What the abstract itself states, as probabilities: claims first 0.90 · states limitation 0.09 · human participants 0.03 · controlled comparison 0.02 · randomized assignment 0.01 · states quantitative result 0.99 · compares with prior results 0.17 · mentions code or data availability 0.03.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

2048 is a single player video game, played by millions mostly on mobile devices. We prove rigorously for the first time that there is an algorithm with winning probability at least 0.99969, and that there is a strategy for achieving the 256 tile guaranteed (with probability 1).

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 2048 is a single player video game, played by millions mostly on mobile devices. background 1.00 0.05 0.02 asserted 1.00
s1 We prove rigorously for the first time that there is an algorithm with winning probability at least 0.99969, and that there is a strategy for achieving the 256 tile guaranteed (with probability 1). result 0.88 0.95 0.93 asserted 1.00

What kind of paper the classifier reports this is: theoretical result 1.00 · evidence from proof or derivation 0.99.

What was examined, and what was not

sources read
  • arXiv listing abstract v1
not examined
  • full text
  • figures and tables
  • references and citing sentences
  • relations to other papers
levels run
  • P abstract
not run
  • S sections
  • T body sentences
  • C citations
  • R cross-paper relations

Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

2048 is a single player video game, played by millions mostly on mobile devices. We prove rigorously for the first time that there is an algorithm with winning probability at least 0.99969, and that there is a strategy for achieving the 256 tile guaranteed (with probability 1).

Human review
How the literature uses it

What this paper does with the arXiv papers it cites

Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

What it cites

Cites as background 1 paper

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