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Text2Tex: Text-driven Texture Synthesis via Diffusion Models

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arxiv 2303.11396 v1 pith:B4DL6UAQ submitted 2023-03-20 cs.CV

classification cs.CV
keywords viewgenerationmethodpartialtexturesdepth-awarediffusioninpainting
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We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid accumulating inconsistent and stretched artifacts across views, we dynamically segment the rendered view into a generation mask, which represents the generation status of each visible texel. This partitioned view representation guides the depth-aware inpainting model to generate and update partial textures for the corresponding regions. Furthermore, we propose an automatic view sequence generation scheme to determine the next best view for updating the partial texture. Extensive experiments demonstrate that our method significantly outperforms the existing text-driven approaches and GAN-based methods.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MARBLE: Material Recomposition and Blending in CLIP-Space

    cs.CV 2025-06 conditional novelty 6.0 of 10

    MARBLE performs material blending and parametric material-attribute control by manipulating CLIP image embeddings and injecting them into a specific U-Net block of a pre-trained diffusion model.

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