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Real-time volumetric rendering of dynamic humans

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arxiv 2303.11898 v1 pith:CB4WZUHW submitted 2023-03-21 cs.CV cs.GR

classification cs.CVcs.GR
keywords renderingdynamicreal-timehumanhumansmethodmodelvolumetric
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We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video

    cs.CV 2025-05 reject novelty 5.0 of 10

    TemPoFast3D reconstructs a 3D clothed human from monocular video at up to 12 FPS by propagating a canonical shape across frames and sampling only visible, surface-adjacent regions.

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