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A mean-field games laboratory for generative modeling

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arxiv 2304.13534 v5 pith:MT7S7MYB submitted 2023-04-26 stat.ML cs.LG

classification stat.MLcs.LG
keywords generativeflowsmathematicalmodelsmean-fieldoptimalitystructurecompetition
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We demonstrate the versatility of mean-field games (MFGs) as a mathematical framework for explaining, enhancing, and designing generative models. In generative flows, a Lagrangian formulation is used where each particle (generated sample) aims to minimize a loss function over its simulated path. The loss, however, is dependent on the paths of other particles, which leads to a competition among the population of particles. The asymptotic behavior of this competition yields a mean-field game. We establish connections between MFGs and major classes of generative flows and diffusions including continuous-time normalizing flows, score-based generative models (SGM), and Wasserstein gradient flows. Furthermore, we study the mathematical properties of each generative model by studying their associated MFG's optimality condition, which is a set of coupled forward-backward nonlinear partial differential equations. The mathematical structure described by the MFG optimality conditions identifies the inductive biases of generative flows. We investigate the well-posedness and structure of normalizing flows, unravel the mathematical structure of SGMs, and derive a MFG formulation of Wasserstein gradient flows. From an algorithmic perspective, the optimality conditions yields Hamilton-Jacobi-Bellman (HJB) regularizers for enhanced training of generative models. In particular, we propose and demonstrate an HJB-regularized SGM with improved performance over standard SGMs. We present this framework as an MFG laboratory which serves as a platform for revealing new avenues of experimentation and invention of generative models.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. All in One: Generative Modeling as Mean-Field Game Design

    cs.LG 2026-07 conditional novelty 5.0 of 10

    A unified library that expresses twelve generative models as one mean-field-game cost tuple, plus a new KDE-entropy interaction term and solver stack.

  2. Solving Inverse Problems via Diffusion-Based Priors: An Approximation-Free Ensemble Sampling Approach

    cs.LG 2025-06 conditional novelty 5.0 of 10

    A weighted-particle sampler evolves the posterior through the diffusion model's reverse dynamics, with theoretical error bounds and improved image reconstructions.

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