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Mirages: On Anthropomorphism in Dialogue Systems

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arxiv 2305.09800 v2 pith:4WAKUNUG submitted 2023-05-16 cs.CL

classification cs.CL
keywords systemsanthropomorphismdialogueusersautomateddesigneffortsfactors
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Automated dialogue or conversational systems are anthropomorphised by developers and personified by users. While a degree of anthropomorphism may be inevitable due to the choice of medium, conscious and unconscious design choices can guide users to personify such systems to varying degrees. Encouraging users to relate to automated systems as if they were human can lead to high risk scenarios caused by over-reliance on their outputs. As a result, natural language processing researchers have investigated the factors that induce personification and develop resources to mitigate such effects. However, these efforts are fragmented, and many aspects of anthropomorphism have yet to be explored. In this paper, we discuss the linguistic factors that contribute to the anthropomorphism of dialogue systems and the harms that can arise, including reinforcing gender stereotypes and notions of acceptable language. We recommend that future efforts towards developing dialogue systems take particular care in their design, development, release, and description; and attend to the many linguistic cues that can elicit personification by users.

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    cs.HC 2025-06 conditional novelty 5.0 of 10

    A position paper identifies six HCI design challenges for end-user interaction with hierarchical multi-agentic systems and proposes a research agenda.

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