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Computational Design of Passive Grippers
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This work proposes a novel generative design tool for passive grippers -- robot end effectors that have no additional actuation and instead leverage the existing degrees of freedom in a robotic arm to perform grasping tasks. Passive grippers are used because they offer interesting trade-offs between cost and capabilities. However, existing designs are limited in the types of shapes that can be grasped. This work proposes to use rapid-manufacturing and design optimization to expand the space of shapes that can be passively grasped. Our novel generative design algorithm takes in an object and its positioning with respect to a robotic arm and generates a 3D printable passive gripper that can stably pick the object up. To achieve this, we address the key challenge of jointly optimizing the shape and the insert trajectory to ensure a passively stable grasp. We evaluate our method on a testing suite of 22 objects (23 experiments), all of which were evaluated with physical experiments to bridge the virtual-to-real gap. Code and data are at https://homes.cs.washington.edu/~milink/passive-gripper/
Forward citations
Cited by 3 Pith papers
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Transformer Transformer: A Unified Model for Motion-Conditioned Robot Co-design
A single diffusion transformer trains on tokenized robot bodies and motions to generate and optimize robot designs for unseen rewards and trajectories, outpacing evolutionary search in speed and often in reward.
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House of Dextra: Cross-embodied Co-design for Dexterous Hands
A cross-embodied co-design framework learns task-specific hand morphologies and control policies, achieving sim-to-real rotation up to 3.3 rad/s and full fabrication in under 24 hours.
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Co-Design of Soft Gripper with Neural Physics
A simulation-trained neural surrogate jointly optimizes stiffness distribution and grasp pose for a soft gripper, improving hardware grasp success over rigid and soft baselines.
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