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Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction

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arxiv 2306.05872 v2 pith:FQFLBLS2 submitted 2023-06-09 cs.CV cs.GR

classification cs.CVcs.GR
keywords hairreconstructioncoarsedatahaircuthighneuralprocess
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Generating realistic human 3D reconstructions using image or video data is essential for various communication and entertainment applications. While existing methods achieved impressive results for body and facial regions, realistic hair modeling still remains challenging due to its high mechanical complexity. This work proposes an approach capable of accurate hair geometry reconstruction at a strand level from a monocular video or multi-view images captured in uncontrolled lighting conditions. Our method has two stages, with the first stage performing joint reconstruction of coarse hair and bust shapes and hair orientation using implicit volumetric representations. The second stage then estimates a strand-level hair reconstruction by reconciling in a single optimization process the coarse volumetric constraints with hair strand and hairstyle priors learned from the synthetic data. To further increase the reconstruction fidelity, we incorporate image-based losses into the fitting process using a new differentiable renderer. The combined system, named Neural Haircut, achieves high realism and personalization of the reconstructed hairstyles.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 4DPV: 4D Pet from Videos by Coarse-to-Fine Non-Rigid Radiance Fields

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A coarse-to-fine neural network learns camera pose and 4D shape of deforming objects from multiple RGB videos, adding a local quadratic deformation model to a BANMo-style neural radiance field.

  2. HairGS: Hair Strand Reconstruction based on 3D Gaussian Splatting

    cs.CV 2025-09 conditional novelty 5.0 of 10

    HairGS reconstructs 3D hair strands from multi-view images in about one hour by fitting 3D Gaussians, merging them into strands with distance and direction rules, and refining them against the photos.

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