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Binary Radiance Fields

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arxiv 2306.07581 v2 pith:VLFDM5IO submitted 2023-06-13 cs.CV

classification cs.CV
keywords radiancebinaryfeatureencodingfieldstoragefieldsgrid
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

In this paper, we propose \textit{binary radiance fields} (BiRF), a storage-efficient radiance field representation employing binary feature encoding that encodes local features using binary encoding parameters in a format of either $+1$ or $-1$. This binarization strategy lets us represent the feature grid with highly compact feature encoding and a dramatic reduction in storage size. Furthermore, our 2D-3D hybrid feature grid design enhances the compactness of feature encoding as the 3D grid includes main components while 2D grids capture details. In our experiments, binary radiance field representation successfully outperforms the reconstruction performance of state-of-the-art (SOTA) efficient radiance field models with lower storage allocation. In particular, our model achieves impressive results in static scene reconstruction, with a PSNR of 32.03 dB for Synthetic-NeRF scenes, 34.48 dB for Synthetic-NSVF scenes, 28.20 dB for Tanks and Temples scenes while only utilizing 0.5 MB of storage space, respectively. We hope the proposed binary radiance field representation will make radiance fields more accessible without a storage bottleneck.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization

    cs.CV 2026-07 conditional novelty 6.0 of 10

    ECoNGS compresses volume-visualization scenes into entropy-coded neural Gaussian splats that are up to 6x smaller, train up to 6x faster, and render more accurately than the prior iVR-GS method.

  2. Struct-GStream: Towards Efficient Free-Viewpoint Video Streaming at Low-Bitrates with Structured 3D Gaussians

    cs.CV 2026-08 conditional novelty 5.0 of 10

    A new online representation using movable anchor-based structured 3D Gaussians plus free Gaussians speeds up free-viewpoint video training while keeping competitive quality.

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