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DropCompute: simple and more robust distributed synchronous training via compute variance reduction

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arxiv 2306.10598 v2 pith:7ZWH472Q submitted 2023-06-18 cs.LG

classification cs.LG
keywords trainingworkerscomputestragglingsynchronousall-reducecauseddistributed
verification ladder T0 review T1 audit T2 compute T3 formal

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Background: Distributed training is essential for large scale training of deep neural networks (DNNs). The dominant methods for large scale DNN training are synchronous (e.g. All-Reduce), but these require waiting for all workers in each step. Thus, these methods are limited by the delays caused by straggling workers. Results: We study a typical scenario in which workers are straggling due to variability in compute time. We find an analytical relation between compute time properties and scalability limitations, caused by such straggling workers. With these findings, we propose a simple yet effective decentralized method to reduce the variation among workers and thus improve the robustness of synchronous training. This method can be integrated with the widely used All-Reduce. Our findings are validated on large-scale training tasks using 200 Gaudi Accelerators.

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    Using what-if simulation on 3,079 ByteDance LLM training jobs, the authors estimate that stragglers waste 10.4% of GPU hours and trace most waste to pipeline-stage, sequence-length, and garbage-collection imbalances r...

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