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Efficient techniques to GPU Accelerations of Multi-Shot Quantum Computing Simulations

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arxiv 2308.03399 v1 pith:HDTBBKZC submitted 2023-08-07 quant-ph cs.DC

classification quant-phcs.DC
keywords quantumsimulationscomputerscomputingsimulatingbecausecircuitslarge
verification ladder T0 review T1 audit T2 compute T3 formal
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Quantum computers are becoming practical for computing numerous applications. However, simulating quantum computing on classical computers is still demanding yet useful because current quantum computers are limited because of computer resources, hardware limits, instability, and noises. Improving quantum computing simulation performance in classical computers will contribute to the development of quantum computers and their algorithms. Quantum computing simulations on classical computers require long performance times, especially for quantum circuits with a large number of qubits or when simulating a large number of shots for noise simulations or circuits with intermediate measures. Graphical processing units (GPU) are suitable to accelerate quantum computer simulations by exploiting their computational power and high bandwidth memory and they have a large advantage in simulating relatively larger qubits circuits. However, GPUs are inefficient at simulating multi-shots runs with noises because the randomness prevents highly parallelization. In addition, GPUs have a disadvantage in simulating circuits with a small number of qubits because of the large overheads in GPU kernel execution. In this paper, we introduce optimization techniques for multi-shot simulations on GPUs. We gather multiple shots of simulations into a single GPU kernel execution to reduce overheads by scheduling randomness caused by noises. In addition, we introduce shot-branching that reduces calculations and memory usage for multi-shot simulations. By using these techniques, we speed up x10 from previous implementations.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 4 citations worldwide. Full citation record

  1. Variance-Reduced Trajectory Unravelings for GPU Noisy Quantum-Circuit Simulation: Characterization and a Qiskit-Aer Integration Gap

    quant-ph 2026-07 conditional novelty 6.0 of 10

    Projector unraveling reaches target accuracy with ~21× fewer trajectories than standard on GPU statevectors across 8–20 qubits, and Qiskit-Aer's channel canonicalization is identified as the blocker to production use.

  2. Approximate quantum circuit compilation for proton-transfer kinetics on quantum processors

    quant-ph 2025-07 conditional novelty 4.0 of 10

    Compressing ADAPT-VQE circuits with approximate quantum compiling keeps noiseless proton-transfer barrier estimates within 13% of the CASCI reference, but noisy-device simulations with zero-noise extrapolation still m...

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