REVIEW
Using Abstract Tangible Proxy Objects for Interaction in Optical See-through Augmented Reality
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Using Abstract Tangible Proxy Objects for Interaction in Optical See-through Augmented Reality
read the original abstract
Interaction with virtual objects displayed in Optical See-through Augmented Reality is still mostly done with controllers or hand gestures. A much more intuitive way of interacting with virtual content is to use physical proxy objects to interact with the virtual objects. Here, the virtual model is superimposed on a physical object, which can then be touched and moved to interact with the virtual object. Since it is not possible to use an exact replica as a tangible proxy object for every use case, we conducted a study to determine the extent to which the shape of the physical object can deviate from the shape of the virtual object without massively impacting performance and usability, as well as the sense of presence. Our study, in which we investigated different levels of abstraction for a sofa model, shows that the physical proxy object can be abstracted to a certain degree. At the same time, our results indicate that the physical object must have at least a similar shape as the virtual object in order to serve as a suitable proxy.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.