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Breathing New Life into 3D Assets with Generative Repainting

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arxiv 2309.08523 v2 pith:3QKHKTEC submitted 2023-09-15 cs.CV cs.GR

classification cs.CVcs.GR
keywords modelsgenerativeassetsdemonstratediffusionfieldsgeometryneural
verification ladder T0 review T1 audit T2 compute T3 formal
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Diffusion-based text-to-image models ignited immense attention from the vision community, artists, and content creators. Broad adoption of these models is due to significant improvement in the quality of generations and efficient conditioning on various modalities, not just text. However, lifting the rich generative priors of these 2D models into 3D is challenging. Recent works have proposed various pipelines powered by the entanglement of diffusion models and neural fields. We explore the power of pretrained 2D diffusion models and standard 3D neural radiance fields as independent, standalone tools and demonstrate their ability to work together in a non-learned fashion. Such modularity has the intrinsic advantage of eased partial upgrades, which became an important property in such a fast-paced domain. Our pipeline accepts any legacy renderable geometry, such as textured or untextured meshes, orchestrates the interaction between 2D generative refinement and 3D consistency enforcement tools, and outputs a painted input geometry in several formats. We conduct a large-scale study on a wide range of objects and categories from the ShapeNetSem dataset and demonstrate the advantages of our approach, both qualitatively and quantitatively. Project page: https://www.obukhov.ai/repainting_3d_assets

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  1. Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control

    cs.CV 2025-01 conditional novelty 6.0 of 10

    A single video diffusion model conditioned on colored 3D point trajectories performs camera control, motion transfer, mesh-to-video, and object manipulation with improved temporal consistency.

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