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Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models
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Zero-shot novel view synthesis (NVS) from a single image is an essential problem in 3D object understanding. While recent approaches that leverage pre-trained generative models can synthesize high-quality novel views from in-the-wild inputs, they still struggle to maintain 3D consistency across different views. In this paper, we present Consistent-1-to-3, which is a generative framework that significantly mitigates this issue. Specifically, we decompose the NVS task into two stages: (i) transforming observed regions to a novel view, and (ii) hallucinating unseen regions. We design a scene representation transformer and view-conditioned diffusion model for performing these two stages respectively. Inside the models, to enforce 3D consistency, we propose to employ epipolor-guided attention to incorporate geometry constraints, and multi-view attention to better aggregate multi-view information. Finally, we design a hierarchy generation paradigm to generate long sequences of consistent views, allowing a full 360-degree observation of the provided object image. Qualitative and quantitative evaluation over multiple datasets demonstrates the effectiveness of the proposed mechanisms against state-of-the-art approaches. Our project page is at https://jianglongye.com/consistent123/
Forward citations
Cited by 3 Pith papers
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Consistent Flow Distillation for Text-to-3D Generation
Consistent Flow Distillation (CFD) guides 3D generation by denoising rendered views with a noise field that is consistent across camera views on the object surface.
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LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors
LiftImage3D generates small-motion video clips from one image, registers them with MASt3R, and fits a distortion-aware 3D Gaussian field whose canonical scene renders new views.
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GraphicsDreamer: Image to 3D Generation with Physical Consistency
From one image, GraphicsDreamer generates multi-view color, geometry, and PBR material maps, then reconstructs a clean, UV-unwrapped 3D mesh usable in graphics engines.
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