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ALPHA: Attention-based Long-horizon Pathfinding in Highly-structured Areas

Robotics · Submitted 12 Oct 2023

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim Our simulation experiments demonstrate that ALPHA outperforms both globally-guided MAPF solvers and communication-learning based ones, showcasing its potential towards scalability in realistic deployments.

how it is stated · asserted 0.98 read the record →

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arXiv ID2310.08350 (version 1)
Pith IDMNBYCU5A, Pith's permanent record of this paper and its review
CitationChengyang He, Guillaume Sartoretti, Tanishq Duhan, Tianze Yang, Yutong Wang. "ALPHA: Attention-based Long-horizon Pathfinding in Highly-structured Areas." arXiv:2310.08350 (2023). https://pith.science/paper/MNBYCU5A
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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 5,823 input tokens.

What the abstract itself states, as probabilities: claims first 0.07 · states limitation 0.14 · human participants 0.02 · controlled comparison 0.85 · randomized assignment 0.01 · states quantitative result 0.04 · compares with prior results 0.97 · mentions code or data availability 0.03.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

The multi-agent pathfinding (MAPF) problem seeks collision-free paths for a team of agents from their current positions to their pre-set goals in a known environment, and is an essential problem found at the core of many logistics, transportation, and general robotics applications. Existing learning-based MAPF approaches typically only let each agent make decisions based on a limited field-of-view (FOV) around its position, as a natural means to fix the input dimensions of its policy network. However, this often makes policies short-sighted, since agents lack the ability to perceive and plan for obstacles/agents beyond their FOV. To address this challenge, we propose ALPHA, a new framework combining the use of ground truth proximal (local) information and fuzzy distal (global) information to let agents sequence local decisions based on the full current state of the system, and avoid such myopicity. We further allow agents to make short-term predictions about each others' paths, as a means to reason about each others' path intentions, thereby enhancing the level of cooperation among agents at the whole system level. Our neural structure relies on a Graph Transformer architecture to allow agents to selectively combine these different sources of information and reason about their inter-dependencies at different spatial scales. Our simulation experiments demonstrate that ALPHA outperforms both globally-guided MAPF solvers and communication-learning based ones, showcasing its potential towards scalability in realistic deployments.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 The multi-agent pathfinding (MAPF) problem seeks collision-free paths for a team of agents from their current positions to their pre-set goals in a known environment, and is an essential problem found at the core of many logistics, transportation, and general robotics applications. background 1.00 0.04 0.02 asserted 1.00
s1 Existing learning-based MAPF approaches typically only let each agent make decisions based on a limited field-of-view (FOV) around its position, as a natural means to fix the input dimensions of its policy network. background 0.72 0.03 0.02 asserted 0.99
s2 However, this often makes policies short-sighted, since agents lack the ability to perceive and plan for obstacles/agents beyond their FOV. gap 0.81 0.07 0.02 asserted 0.64
s3 To address this challenge, we propose ALPHA, a new framework combining the use of ground truth proximal (local) information and fuzzy distal (global) information to let agents sequence local decisions based on the full current state of the system, and avoid such myopicity. contribution 0.88 0.85 0.11 asserted 0.97
s4 We further allow agents to make short-term predictions about each others' paths, as a means to reason about each others' path intentions, thereby enhancing the level of cooperation among agents at the whole system level. method 0.62 0.88 0.05 asserted 0.82
s5 Our neural structure relies on a Graph Transformer architecture to allow agents to selectively combine these different sources of information and reason about their inter-dependencies at different spatial scales. method 0.99 0.84 0.04 asserted 1.00
s6 Our simulation experiments demonstrate that ALPHA outperforms both globally-guided MAPF solvers and communication-learning based ones, showcasing its potential towards scalability in realistic deployments. result 0.96 0.96 0.84 asserted 0.98

What kind of paper the classifier reports this is: method or tool 1.00 · evidence from simulation or computation 0.99.

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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

The multi-agent pathfinding (MAPF) problem seeks collision-free paths for a team of agents from their current positions to their pre-set goals in a known environment, and is an essential problem found at the core of many logistics, transportation, and general robotics applications. Existing learning-based MAPF approaches typically only let each agent make decisions based on a limited field-of-view (FOV) around its position, as a natural means to fix the input dimensions of its policy network. However, this often makes policies short-sighted, since agents lack the ability to perceive and plan for obstacles/agents beyond their FOV. To address this challenge, we propose ALPHA, a new framework combining the use of ground truth proximal (local) information and fuzzy distal (global) information to let agents sequence local decisions based on the full current state of the system, and avoid such myopicity. We further allow agents to make short-term predictions about each others' paths, as a means to reason about each others' path intentions, thereby enhancing the level of cooperation among agents at the whole system level. Our neural structure relies on a Graph Transformer architecture to allow agents to selectively combine these different sources of information and reason about their inter-dependencies at different spatial scales. Our simulation experiments demonstrate that ALPHA outperforms both globally-guided MAPF solvers and communication-learning based ones, showcasing its potential towards scalability in realistic deployments.

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1 arXiv paper cite this in 3 sentences

Each citing sentence is taken from the citing paper's LaTeX source and typed by Pith's classifier. A label appears at probability 0.8 or more (0.95 for support), a contest at 0.7 or more; the quoted words are the citing authors'. How each label was checked · JSON

What it cites

Uses the method or tool of 2 papers
  • Our encoder uses a self-attention layer [ref] after the attention focusing layer to reason about the inter-dependencies of nodes in the augmented graphs and perform context learning.

    Attention, Learn to Solve Routing Problems! · Attention-focusing Layer · 0.95

  • For local observations derived from precise grid states, we employ convolutional layers and pooling layers (inspired by VGGnet [ref] ) to condense the information; meanwhile, for global observations structured as graphs, we utilize encoders based on the graph transformer [ref] to integrate the information.

    Very Deep Convolutional Networks for Large-Scale Image Recognition · Attention-Based Neural Network · 0.98

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