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Event-based Motion-Robust Accurate Shape Estimation for Mixed Reflectance Scenes

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arxiv 2311.09652 v2 pith:PZEMUTC7 submitted 2023-11-16 cs.CV cs.GR

classification cs.CVcs.GR
keywords diffusescenesevent-basedmixedreflectancescenefastspecular
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Event-based structured light systems have recently been introduced as an exciting alternative to conventional frame-based triangulation systems for the 3D measurements of diffuse surfaces. Important benefits include the fast capture speed and the high dynamic range provided by the event camera - albeit at the cost of lower data quality. So far, both low-accuracy event-based and high-accuracy frame-based 3D imaging systems are tailored to a specific surface type, such as diffuse or specular, and can not be used for a broader class of object surfaces ("mixed reflectance scenes"). In this work, we present a novel event-based structured light system that enables fast 3D imaging of mixed reflectance scenes with high accuracy. On the captured events, we use epipolar constraints that intrinsically enable decomposing the measured reflections into diffuse, two-bounce specular, and other multi-bounce reflections. The diffuse surfaces in the scene are reconstructed using triangulation. Then, the reconstructed diffuse scene parts are leveraged as a "display" to evaluate the specular scene parts via deflectometry. This novel procedure allows us to use the entire scene as a virtual screen, using only a scanning laser and an event camera. The resulting system achieves fast and motion-robust (14Hz) reconstructions of mixed reflectance scenes with < 600 ${\mu}m$ depth error. Moreover, we introduce an "ultrafast" capture mode (250Hz) for the 3D measurement of diffuse scenes.

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Cited by 1 Pith paper

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  1. Structured light with a million light planes per second

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A structured light system using acousto-optic line scanning and an event camera demonstrates full-frame depth scanning at 1000 fps, four times faster than prior event-based structured light.

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