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Learning Agile Locomotion on Risky Terrains

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arxiv 2311.10484 v2 pith:P4UESQFW submitted 2023-11-17 cs.RO

classification cs.RO
keywords terrainsrobotsparselearningriskysteppingstonesvelocity
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Quadruped robots have shown remarkable mobility on various terrains through reinforcement learning. Yet, in the presence of sparse footholds and risky terrains such as stepping stones and balance beams, which require precise foot placement to avoid falls, model-based approaches are often used. In this paper, we show that end-to-end reinforcement learning can also enable the robot to traverse risky terrains with dynamic motions. To this end, our approach involves training a generalist policy for agile locomotion on disorderly and sparse stepping stones before transferring its reusable knowledge to various more challenging terrains by finetuning specialist policies from it. Given that the robot needs to rapidly adapt its velocity on these terrains, we formulate the task as a navigation task instead of the commonly used velocity tracking which constrains the robot's behavior and propose an exploration strategy to overcome sparse rewards and achieve high robustness. We validate our proposed method through simulation and real-world experiments on an ANYmal-D robot achieving peak forward velocity of >= 2.5 m/s on sparse stepping stones and narrow balance beams. Video: youtu.be/Z5X0J8OH6z4

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Skill-Nav: Enhanced Navigation with Versatile Quadrupedal Locomotion via Waypoint Interface

    cs.RO 2025-06 conditional novelty 5.0 of 10

    A waypoint-based interface between planners and a trained quadrupedal locomotion policy enables navigation over diverse obstacles in simulation and on a real robot.

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