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InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint

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arxiv 2311.15864 v4 pith:B3JIY3FR submitted 2023-11-27 cs.CV

classification cs.CV
keywords motioninteractionshumancharactersapproachdesireddistancegeneration
verification ladder T0 review T1 audit T2 compute T3 formal
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Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human interactions. In our approach, we strive to explore this problem by synthesizing human motion with interactions for a group of characters of any size in a zero-shot manner. The key aspect of our approach is the adaptation of human-wise interactions as pairs of human joints that can be either in contact or separated by a desired distance. In contrast to existing methods that necessitate training motion generation models on multi-human motion datasets with a fixed number of characters, our approach inherently possesses the flexibility to model human interactions involving an arbitrary number of individuals, thereby transcending the limitations imposed by the training data. We introduce a novel controllable motion generation method, InterControl, to encourage the synthesized motions maintaining the desired distance between joint pairs. It consists of a motion controller and an inverse kinematics guidance module that realistically and accurately aligns the joints of synthesized characters to the desired location. Furthermore, we demonstrate that the distance between joint pairs for human-wise interactions can be generated using an off-the-shelf Large Language Model (LLM). Experimental results highlight the capability of our framework to generate interactions with multiple human characters and its potential to work with off-the-shelf physics-based character simulators. Code is available at https://github.com/zhenzhiwang/intercontrol

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MoRAE: Flow-Friendly Self-Supervised Latents for Text-to-Motion Generation

    cs.CV 2026-07 conditional novelty 7.0 of 10

    Distilling frozen Motion-JEPA features into a compact 32-D latent whose geometry is coupled to the decoder lets a standard non-autoregressive flow-matching DiT reach state-of-the-art text-to-motion quality on HumanML3...

  2. Absolute Coordinates Make Motion Generation Easy

    cs.CV 2025-05 conditional novelty 7.0 of 10

    Using absolute 3D joint coordinates with a plain Transformer and velocity-prediction diffusion outperforms the standard local-relative motion representation, improving fidelity and enabling direct control.

  3. InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation

    cs.CV 2025-09 conditional novelty 6.0 of 10

    InterAct is a unified 21.81-hour 3D human-object interaction benchmark with text annotations, quality-corrected data, and a multi-task model that achieves state-of-the-art results across six generation tasks.

  4. DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling

    cs.GR 2025-06 conditional novelty 6.0 of 10

    DuetGen is a two-stage masked-modeling system that converts music into synchronized, interactive two-person dance motion, and claims state-of-the-art results on the DD100 duet dataset.

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