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Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

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arxiv 2311.17113 v2 pith:HM7MK5VR submitted 2023-11-28 cs.CV cs.GR

classification cs.CVcs.GR
keywords bodygaussianhumanreal-timemodelrendersplattinganimatable
verification ladder T0 review T1 audit T2 compute T3 formal
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This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has developed neural body representations that achieve impressive visual quality. However, these models are difficult to render in real-time and their quality degrades when the character is animated with body poses different than the training observations. We propose an animatable human model based on 3D Gaussian Splatting, that has recently emerged as a very efficient alternative to neural radiance fields. The body is represented by a set of gaussian primitives in a canonical space which is deformed with a coarse to fine approach that combines forward skinning and local non-rigid refinement. We describe how to learn our Human Gaussian Splatting (HuGS) model in an end-to-end fashion from multi-view observations, and evaluate it against the state-of-the-art approaches for novel pose synthesis of clothed body. Our method achieves 1.5 dB PSNR improvement over the state-of-the-art on THuman4 dataset while being able to render in real-time (80 fps for 512x512 resolution).

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Pro-Pose: Unpaired Full-Body Portrait Synthesis via Canonical UV Maps

    cs.CV 2025-12 conditional novelty 7.0 of 10

    A UV-space flow-matching system with donor-mask self-supervision generates identity-preserving, pose-controlled, garment-neutral full-body avatars from a single photo.

  2. SONG: A Photorealistic 3D Gaussian Simulation Platform for Benchmarking Social Navigation

    cs.RO 2026-07 conditional novelty 6.0 of 10

    SONG, a benchmark with 1,000 photorealistic Gaussian scenes, 500 animated human avatars, and 500 difficulty-graded episodes, finds current vision-based social navigation policies succeed below 22% in easy episodes and...

  3. FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A hybrid framework that uses LBS deformation for tight clothing and a free-form point generator for loose skirts and dresses achieves state-of-the-art FID and perceptual quality on the ReSynth benchmark.

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