REVIEW 4 cited by
HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for real-world applications. We propose HeadGaS, a model that uses 3D Gaussian Splats (3DGS) for 3D head reconstruction and animation. In this paper we introduce a hybrid model that extends the explicit 3DGS representation with a base of learnable latent features, which can be linearly blended with low-dimensional parameters from parametric head models to obtain expression-dependent color and opacity values. We demonstrate that HeadGaS delivers state-of-the-art results in real-time inference frame rates, surpassing baselines by up to 2dB, while accelerating rendering speed by over x10.
Forward citations
Cited by 4 Pith papers
-
Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strands
A 5D texture parameterization plus centerline-based canonical space and supervised diffusion enables generation and texture transfer of feature-rich hair strands independent of style.
-
GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians
Head avatars are produced by graph-neural-network-generated 3D Gaussians, cutting model size to about 10 MB and improving reported image quality over prior Gaussian-splatting avatars.
-
GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editor
GaussianAvatar-Editor adds a visibility-weighted alpha blending term and a temporal adversarial loss to make text-driven edits of animatable Gaussian head avatars robust to motion occlusion and 4D inconsistency.
-
Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects
3D Gaussian Splatting research relevant to Extended Reality is organized into a five-part taxonomy with suggested future directions.
Discussion (0). Continue with ORCID to comment.