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Visual Geometry Grounded Deep Structure From Motion

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arxiv 2312.04563 v1 pith:KAOE7OAH submitted 2023-12-07 cs.CV cs.RO

classification cs.CVcs.RO
keywords deepcamerasadjustmentbundledifferentiableimagesinsteadmanner
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Structure-from-motion (SfM) is a long-standing problem in the computer vision community, which aims to reconstruct the camera poses and 3D structure of a scene from a set of unconstrained 2D images. Classical frameworks solve this problem in an incremental manner by detecting and matching keypoints, registering images, triangulating 3D points, and conducting bundle adjustment. Recent research efforts have predominantly revolved around harnessing the power of deep learning techniques to enhance specific elements (e.g., keypoint matching), but are still based on the original, non-differentiable pipeline. Instead, we propose a new deep pipeline VGGSfM, where each component is fully differentiable and thus can be trained in an end-to-end manner. To this end, we introduce new mechanisms and simplifications. First, we build on recent advances in deep 2D point tracking to extract reliable pixel-accurate tracks, which eliminates the need for chaining pairwise matches. Furthermore, we recover all cameras simultaneously based on the image and track features instead of gradually registering cameras. Finally, we optimise the cameras and triangulate 3D points via a differentiable bundle adjustment layer. We attain state-of-the-art performance on three popular datasets, CO3D, IMC Phototourism, and ETH3D.

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  1. FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A feed-forward transformer that jointly predicts pixel-aligned 3D Gaussians and camera poses from uncalibrated sparse views.

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