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MuRF: Multi-Baseline Radiance Fields
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We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF.
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Cited by 1 Pith paper
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Aug3D: Augmenting large scale outdoor datasets for Generalizable Novel View Synthesis
Aug3D augments large outdoor datasets with synthetic views rendered from SfM reconstructions, improving PixelNeRF's PSNR from 20.03 to 21.80 on UrbanScene3D Campus, though reducing cluster size alone reached 22.94.
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