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ControlRoom3D: Room Generation using Semantic Proxy Rooms

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arxiv 2312.05208 v1 pith:JHG7MMJZ submitted 2023-12-08 cs.CV

classification cs.CV
keywords roommeshessemanticproxycontrolroom3dgenerateknowledgemethod
verification ladder T0 review T1 audit T2 compute T3 formal
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Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet, many of these automatically generated 3D meshes do not adhere to typical room layouts, compromising their plausibility, e.g., by placing several beds in one bedroom. To address these challenges, we present ControlRoom3D, a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D, this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations, our method generates diverse and globally plausible 3D room meshes, thus empowering users to design 3D rooms effortlessly without specialized knowledge.

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Cited by 1 Pith paper

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  1. Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A diffusion-inpainting pipeline generates interactive 3D scenes by iteratively adding furniture and small objects to rendered views, then back-projecting them to 3D with rescaled depth.

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