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Human101: Training 100+FPS Human Gaussians in 100s from 1 View
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Reconstructing the human body from single-view videos plays a pivotal role in the virtual reality domain. One prevalent application scenario necessitates the rapid reconstruction of high-fidelity 3D digital humans while simultaneously ensuring real-time rendering and interaction. Existing methods often struggle to fulfill both requirements. In this paper, we introduce Human101, a novel framework adept at producing high-fidelity dynamic 3D human reconstructions from 1-view videos by training 3D Gaussians in 100 seconds and rendering in 100+ FPS. Our method leverages the strengths of 3D Gaussian Splatting, which provides an explicit and efficient representation of 3D humans. Standing apart from prior NeRF-based pipelines, Human101 ingeniously applies a Human-centric Forward Gaussian Animation method to deform the parameters of 3D Gaussians, thereby enhancing rendering speed (i.e., rendering 1024-resolution images at an impressive 60+ FPS and rendering 512-resolution images at 100+ FPS). Experimental results indicate that our approach substantially eclipses current methods, clocking up to a 10 times surge in frames per second and delivering comparable or superior rendering quality. Code and demos will be released at https://github.com/longxiang-ai/Human101.
Forward citations
Cited by 5 Pith papers
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4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans
A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.
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3D$^2$-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling
3D2-Actor interleaves pose-conditioned 2D denoising with 3D Gaussian rectification to generate realistic, temporally consistent human avatars from multi-view video.
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DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh
DAGSM is a text-to-3D avatar pipeline that generates body and garments as separate mesh-bound 2DGS models, enabling clothing replacement, texture editing, and animatable cloth.
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Sequential Gaussian Avatars with Hierarchical Motion Context
A 3D Gaussian avatar model that conditions non-rigid deformation on hierarchical skeleton and vertex motion reaches state-of-the-art rendering quality on three human-capture datasets.
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Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects
3D Gaussian Splatting research relevant to Extended Reality is organized into a five-part taxonomy with suggested future directions.
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