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SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity

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arxiv 2401.00604 v2 pith:LPPFY4YL submitted 2023-12-31 cs.CV

classification cs.CV
keywords distillationscorevariancesteincontrolidentityreductionsteindreamer
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Score distillation has emerged as one of the most prevalent approaches for text-to-3D asset synthesis. Essentially, score distillation updates 3D parameters by lifting and back-propagating scores averaged over different views. In this paper, we reveal that the gradient estimation in score distillation is inherent to high variance. Through the lens of variance reduction, the effectiveness of SDS and VSD can be interpreted as applications of various control variates to the Monte Carlo estimator of the distilled score. Motivated by this rethinking and based on Stein's identity, we propose a more general solution to reduce variance for score distillation, termed Stein Score Distillation (SSD). SSD incorporates control variates constructed by Stein identity, allowing for arbitrary baseline functions. This enables us to include flexible guidance priors and network architectures to explicitly optimize for variance reduction. In our experiments, the overall pipeline, dubbed SteinDreamer, is implemented by instantiating the control variate with a monocular depth estimator. The results suggest that SSD can effectively reduce the distillation variance and consistently improve visual quality for both object- and scene-level generation. Moreover, we demonstrate that SteinDreamer achieves faster convergence than existing methods due to more stable gradient updates.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Apply Hierarchical-Chain-of-Generation to Complex Attributes Text-to-3D Generation

    cs.CV 2025-05 conditional novelty 6.0 of 10

    HCoG uses an LLM to sort object parts from inside out and sequentially optimizes 3D Gaussian splats, improving attribute binding for complex text-to-3D prompts.

  2. LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

    cs.CV 2025-04 conditional novelty 6.0 of 10

    A feed-forward transformer reconstructs shape, PBR materials, and view-dependent radiance from 3 to 6 posed images in under a second, rivaling slower optimization-based inverse rendering.

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