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Learning Implicit Representation for Reconstructing Articulated Objects

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arxiv 2401.08809 v1 pith:KSZ4AZO6 submitted 2024-01-16 cs.CV

classification cs.CV
keywords articulatedimplicitrepresentationskeletalmethodobjectobjectsparts
verification ladder T0 review T1 audit T2 compute T3 formal
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3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the implicit skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) Skeleton, which specifies how semi-rigid parts are connected. (2) \textcolor{black}{Skinning Weights}, which associates each surface vertex with semi-rigid parts with probability. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses physical constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects

    cs.RO 2025-07 conditional novelty 6.0 of 10

    ArtGS combines multi-view 3D reconstruction, language-model joint initialization, and closed-loop optimization to improve articulated object manipulation.

  2. PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling

    cs.CV 2025-06 reject novelty 5.0 of 10

    PhysRig animates articulated 3D objects by simulating them as deformable soft bodies driven by an embedded skeleton, and learns the material and motion parameters with a differentiable physics simulator.

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