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Physical Priors Augmented Event-Based 3D Reconstruction
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3D neural implicit representations play a significant component in many robotic applications. However, reconstructing neural radiance fields (NeRF) from realistic event data remains a challenge due to the sparsities and the lack of information when only event streams are available. In this paper, we utilize motion, geometry, and density priors behind event data to impose strong physical constraints to augment NeRF training. The proposed novel pipeline can directly benefit from those priors to reconstruct 3D scenes without additional inputs. Moreover, we present a novel density-guided patch-based sampling strategy for robust and efficient learning, which not only accelerates training procedures but also conduces to expressions of local geometries. More importantly, we establish the first large dataset for event-based 3D reconstruction, which contains 101 objects with various materials and geometries, along with the groundtruth of images and depth maps for all camera viewpoints, which significantly facilitates other research in the related fields. The code and dataset will be publicly available at https://github.com/Mercerai/PAEv3d.
Forward citations
Cited by 2 Pith papers
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SaENeRF: Suppressing Artifacts in Event-based Neural Radiance Fields
A self-supervised normalization and zero-event regularization scheme suppresses artifacts in event-based NeRF reconstruction, improving novel-view synthesis quality over EventNeRF and E-NeRF.
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AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene
AE-NeRF jointly optimizes camera poses and an event-based NeRF with a proposal network and four event-specific losses, improving novel view synthesis under noisy poses and non-uniform motion.
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