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4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes

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arxiv 2402.03307 v3 pith:FZRK7FHG submitted 2024-02-05 cs.CV

classification cs.CV
keywords scenesdynamicsplattingdrotorgsdynamicsgaussiangaussiansexplicit
verification ladder T0 review T1 audit T2 compute T3 formal
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We consider the problem of novel-view synthesis (NVS) for dynamic scenes. Recent neural approaches have accomplished exceptional NVS results for static 3D scenes, but extensions to 4D time-varying scenes remain non-trivial. Prior efforts often encode dynamics by learning a canonical space plus implicit or explicit deformation fields, which struggle in challenging scenarios like sudden movements or generating high-fidelity renderings. In this paper, we introduce 4D Gaussian Splatting (4DRotorGS), a novel method that represents dynamic scenes with anisotropic 4D XYZT Gaussians, inspired by the success of 3D Gaussian Splatting in static scenes. We model dynamics at each timestamp by temporally slicing the 4D Gaussians, which naturally compose dynamic 3D Gaussians and can be seamlessly projected into images. As an explicit spatial-temporal representation, 4DRotorGS demonstrates powerful capabilities for modeling complicated dynamics and fine details--especially for scenes with abrupt motions. We further implement our temporal slicing and splatting techniques in a highly optimized CUDA acceleration framework, achieving real-time inference rendering speeds of up to 277 FPS on an RTX 3090 GPU and 583 FPS on an RTX 4090 GPU. Rigorous evaluations on scenes with diverse motions showcase the superior efficiency and effectiveness of 4DRotorGS, which consistently outperforms existing methods both quantitatively and qualitatively.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Vid-CamEdit re-synthesizes monocular videos along user-defined camera paths by conditioning a video diffusion model on 2D flows derived from estimated 3D geometry, without training on multi-view video data.

  2. VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A training-only Gaussian splatting loss, which renders predicted 3D semantics and motion into 2D camera views, improves semantic occupancy and scene flow prediction across several camera-based models.

  3. SuperGS: Consistent and Detailed 3D Super-Resolution Scene Reconstruction via Gaussian Splatting

    cs.CV 2025-05 conditional novelty 5.0 of 10

    SuperGS outperforms prior Gaussian-splatting methods on high-resolution novel view synthesis by combining a latent feature field, multi-view voting densification, and variational uncertainty weighting.

  4. DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting

    cs.CV 2025-06 conditional novelty 4.0 of 10

    A Gaussian-splatting method densifies sparse points and combines object and camera motion models to produce sharp novel views from blurry monocular video.

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