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Attention-based Shape and Gait Representations Learning for Video-based Cloth-Changing Person Re-Identification

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arxiv 2402.03716 v1 pith:ZKBZB543 submitted 2024-02-06 cs.CV

classification cs.CV
keywords learninggaitpersonre-idrepresentationsshapest-gatvccre-id
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Current state-of-the-art Video-based Person Re-Identification (Re-ID) primarily relies on appearance features extracted by deep learning models. These methods are not applicable for long-term analysis in real-world scenarios where persons have changed clothes, making appearance information unreliable. In this work, we deal with the practical problem of Video-based Cloth-Changing Person Re-ID (VCCRe-ID) by proposing "Attention-based Shape and Gait Representations Learning" (ASGL) for VCCRe-ID. Our ASGL framework improves Re-ID performance under clothing variations by learning clothing-invariant gait cues using a Spatial-Temporal Graph Attention Network (ST-GAT). Given the 3D-skeleton-based spatial-temporal graph, our proposed ST-GAT comprises multi-head attention modules, which are able to enhance the robustness of gait embeddings under viewpoint changes and occlusions. The ST-GAT amplifies the important motion ranges and reduces the influence of noisy poses. Then, the multi-head learning module effectively reserves beneficial local temporal dynamics of movement. We also boost discriminative power of person representations by learning body shape cues using a GAT. Experiments on two large-scale VCCRe-ID datasets demonstrate that our proposed framework outperforms state-of-the-art methods by 12.2% in rank-1 accuracy and 7.0% in mAP.

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Cited by 1 Pith paper

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  1. Motif Guided Graph Transformer with Combinatorial Skeleton Prototype Learning for Skeleton-Based Person Re-Identification

    cs.CV 2024-12 conditional novelty 5.0 of 10

    MoCos boosts skeleton-based person re-identification by guiding a graph transformer with structural and gait-related attention masks and by using combinatorial prototype learning on randomly masked partial skeletons.

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