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Enhancing Role-playing Systems through Aggressive Queries: Evaluation and Improvement

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arxiv 2402.10618 v2 pith:FH2ACEDP submitted 2024-02-16 cs.CL

classification cs.CL
keywords queriesrole-playingrolesadversarialaggressivedatasetexistingllms
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The advent of Large Language Models (LLMs) has propelled dialogue generation into new realms, particularly in the field of role-playing systems (RPSs). While enhanced with ordinary role-relevant training dialogues, existing LLM-based RPSs still struggle to align with roles when handling intricate and trapped queries in boundary scenarios. In this paper, we design the Modular ORchestrated Trap-setting Interaction SystEm (MORTISE) to benchmark and improve the role-playing LLMs' performance. MORTISE can produce highly role-relevant aggressive queries through the collaborative effort of multiple LLM-based modules, and formulate corresponding responses to create an adversarial training dataset via a consistent response generator. We select 190 Chinese and English roles to construct aggressive queries to benchmark existing role-playing LLMs. Through comprehensive evaluation, we find that existing models exhibit a general deficiency in role alignment capabilities. We further select 180 of the roles to collect an adversarial training dataset (named RoleAD) and retain the other 10 roles for testing. Experiments on models improved by RoleAD indicate that our adversarial dataset ameliorates this deficiency, with the improvements demonstrating a degree of generalizability in ordinary scenarios.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Fine-Grained Behavior Simulation with Role-Playing Large Language Model on Social Media

    cs.CL 2024-12 conditional novelty 6.0 of 10

    A new fine-grained benchmark and an observation-and-memory chain-of-thought fine-tuning method for simulating social media user behavior.

  2. AI Agent Behavioral Science

    q-bio.NC 2025-06 conditional novelty 4.0 of 10

    AI agents should be studied as behavioral entities shaped by context and interaction, not only as trained models.

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