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Mitigating Label Noise on Graph via Topological Sample Selection

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arxiv 2403.01942 v4 pith:LU6DCES6 submitted 2024-03-04 cs.LG

classification cs.LG
keywords graphsampleselectiontopologicaldatagnnsinformationinformative
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abstract

Despite the success of the carefully-annotated benchmarks, the effectiveness of existing graph neural networks (GNNs) can be considerably impaired in practice when the real-world graph data is noisily labeled. Previous explorations in sample selection have been demonstrated as an effective way for robust learning with noisy labels, however, the conventional studies focus on i.i.d data, and when moving to non-iid graph data and GNNs, two notable challenges remain: (1) nodes located near topological class boundaries are very informative for classification but cannot be successfully distinguished by the heuristic sample selection. (2) there is no available measure that considers the graph topological information to promote sample selection in a graph. To address this dilemma, we propose a $\textit{Topological Sample Selection}$ (TSS) method that boosts the informative sample selection process in a graph by utilising topological information. We theoretically prove that our procedure minimizes an upper bound of the expected risk under target clean distribution, and experimentally show the superiority of our method compared with state-of-the-art baselines.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Introducing Fractional Classification Loss for Robust Learning with Noisy Labels

    cs.LG 2025-08 conditional novelty 6.0 of 10

    Fractional Classification Loss uses a learnable fractional derivative order to interpolate between cross-entropy-like and MAE-like behavior, adapting its robustness to label noise during training.

  2. Adversarial Stress Testing of Role-Playing Language Agents using Multi-Agent Evaluation

    cs.AI 2026-08 conditional novelty 5.0 of 10

    A multi-agent adversarial evaluation platform with six progressive attack strategies shows that role-playing LLMs degrade under sustained pressure, with automated judging correlating with human ratings.

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