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DragAnything: Motion Control for Anything using Entity Representation

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arxiv 2403.07420 v3 pith:IE2M5QT4 submitted 2024-03-12 cs.CV

classification cs.CV
keywords controlmotiondraganythingentityrepresentationobjectinteractionmethods
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We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly, trajectory-based is more userfriendly for interaction, when acquiring other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only need to draw a line (trajectory) during interaction. Secondly, our entity representation serves as an open-domain embedding capable of representing any object, enabling the control of motion for diverse entities, including background. Lastly, our entity representation allows simultaneous and distinct motion control for multiple objects. Extensive experiments demonstrate that our DragAnything achieves state-of-the-art performance for FVD, FID, and User Study, particularly in terms of object motion control, where our method surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.

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Cited by 1 Pith paper

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  1. PhysID: Physics-based Interactive Dynamics from a Single-view Image

    cs.CV 2025-06 conditional novelty 4.0 of 10

    PhysID chains an MLLM, a single-image 3D reconstruction model, and Bullet physics to produce touch-interactive dynamics from one photo.

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