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CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner

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arxiv 2403.10082 v1 pith:D5Y5OUS2 submitted 2024-03-15 cs.CV

classification cs.CV
keywords inferencetextactioncostcrossglggloballocalskeleton
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Most existing one-shot skeleton-based action recognition focuses on raw low-level information (e.g., joint location), and may suffer from local information loss and low generalization ability. To alleviate these, we propose to leverage text description generated from large language models (LLM) that contain high-level human knowledge, to guide feature learning, in a global-local-global way. Particularly, during training, we design $2$ prompts to gain global and local text descriptions of each action from an LLM. We first utilize the global text description to guide the skeleton encoder focus on informative joints (i.e.,global-to-local). Then we build non-local interaction between local text and joint features, to form the final global representation (i.e., local-to-global). To mitigate the asymmetry issue between the training and inference phases, we further design a dual-branch architecture that allows the model to perform novel class inference without any text input, also making the additional inference cost neglectable compared with the base skeleton encoder. Extensive experiments on three different benchmarks show that CrossGLG consistently outperforms the existing SOTA methods with large margins, and the inference cost (model size) is only $2.8$\% than the previous SOTA. CrossGLG can also serve as a plug-and-play module that can substantially enhance the performance of different SOTA skeleton encoders with a neglectable cost during inference. The source code will be released soon.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Living

    cs.CV 2025-02 conditional novelty 6.0 of 10

    SKI models distill skeleton-language knowledge into video-language encoders, boosting zero-shot ADL action recognition accuracy by up to 7.8 percentage points while discarding skeletons at inference.

  2. 3D Skeleton-Based Action Recognition: A Review

    cs.CV 2025-06 reject novelty 3.0 of 10

    A task-oriented review of skeleton-based action recognition that reorganizes known methods along a data processing pipeline and contains no new experimental result.

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