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BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis

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arxiv 2403.11273 v2 pith:DS4HN47D submitted 2024-03-17 cs.CV

classification cs.CV
keywords brightdreamergaussiangaussiansgenerationmethodsobjectshapetext-to-3d
verification ladder T0 review T1 audit T2 compute T3 formal
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Text-to-3D synthesis has recently seen intriguing advances by combining the text-to-image priors with 3D representation methods, e.g., 3D Gaussian Splatting (3D GS), via Score Distillation Sampling (SDS). However, a hurdle of existing methods is the low efficiency, per-prompt optimization for a single 3D object. Therefore, it is imperative for a paradigm shift from per-prompt optimization to feed-forward generation for any unseen text prompts, which yet remains challenging. An obstacle is how to directly generate a set of millions of 3D Gaussians to represent a 3D object. This paper presents BrightDreamer, an end-to-end feed-forward approach that can achieve generalizable and fast (77 ms) text-to-3D generation. Our key idea is to formulate the generation process as estimating the 3D deformation from an anchor shape with predefined positions. For this, we first propose a Text-guided Shape Deformation (TSD) network to predict the deformed shape and its new positions, used as the centers (one attribute) of 3D Gaussians. To estimate the other four attributes (i.e., scaling, rotation, opacity, and SH), we then design a novel Text-guided Triplane Generator (TTG) to generate a triplane representation for a 3D object. The center of each Gaussian enables us to transform the spatial feature into the four attributes. The generated 3D Gaussians can be finally rendered at 705 frames per second. Extensive experiments demonstrate the superiority of our method over existing methods. Also, BrightDreamer possesses a strong semantic understanding capability even for complex text prompts. The code is available in the project page.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction

    cs.GR 2025-09 reject novelty 7.0 of 10

    ContraGS trains 3D Gaussian Splatting directly on codebook-compressed representations, cutting peak model memory ~3.5x with small quality loss.

  2. Lyra 2.0: Explorable Generative 3D Worlds

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

  3. A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation

    cs.CV 2025-08 unverdicted novelty 3.0 of 10

    A survey that categorizes and summarizes methods applying 3D Gaussian Splatting to segmentation, editing, generation, and related tasks, including datasets and evaluation protocols.

  4. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0 of 10

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.

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