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Learning Quadruped Locomotion Using Differentiable Simulation
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This work explores the potential of using differentiable simulation for learning quadruped locomotion. Differentiable simulation promises fast convergence and stable training by computing low-variance first-order gradients using robot dynamics. However, its usage for legged robots is still limited to simulation. The main challenge lies in the complex optimization landscape of robotic tasks due to discontinuous dynamics. This work proposes a new differentiable simulation framework to overcome these challenges. Our approach combines a high-fidelity, non-differentiable simulator for forward dynamics with a simplified surrogate model for gradient backpropagation. This approach maintains simulation accuracy by aligning the robot states from the surrogate model with those of the precise, non-differentiable simulator. Our framework enables learning quadruped walking in simulation in minutes without parallelization. When augmented with GPU parallelization, our approach allows the quadruped robot to master diverse locomotion skills on challenging terrains in minutes. We demonstrate that differentiable simulation outperforms a reinforcement learning algorithm (PPO) by achieving significantly better sample efficiency while maintaining its effectiveness in handling large-scale environments. Our method represents one of the first successful applications of differentiable simulation to real-world quadruped locomotion, offering a compelling alternative to traditional RL methods.
Forward citations
Cited by 2 Pith papers
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First Order Model-Based RL through Decoupled Backpropagation
By computing gradients through a learned dynamics model while unrolling trajectories in the real simulator, DMO achieves SHAC-level sample efficiency with standard simulators and deploys on a real quadruped.
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ABPT: Amended Backpropagation through Time with Partially Differentiable Rewards
ABPT averages a zero-step value gradient with an N-step backpropagation gradient so that non-differentiable reward components do not fully block policy learning.
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