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MonoHair: High-Fidelity Hair Modeling from a Monocular Video
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Undoubtedly, high-fidelity 3D hair is crucial for achieving realism, artistic expression, and immersion in computer graphics. While existing 3D hair modeling methods have achieved impressive performance, the challenge of achieving high-quality hair reconstruction persists: they either require strict capture conditions, making practical applications difficult, or heavily rely on learned prior data, obscuring fine-grained details in images. To address these challenges, we propose MonoHair,a generic framework to achieve high-fidelity hair reconstruction from a monocular video, without specific requirements for environments. Our approach bifurcates the hair modeling process into two main stages: precise exterior reconstruction and interior structure inference. The exterior is meticulously crafted using our Patch-based Multi-View Optimization (PMVO). This method strategically collects and integrates hair information from multiple views, independent of prior data, to produce a high-fidelity exterior 3D line map. This map not only captures intricate details but also facilitates the inference of the hair's inner structure. For the interior, we employ a data-driven, multi-view 3D hair reconstruction method. This method utilizes 2D structural renderings derived from the reconstructed exterior, mirroring the synthetic 2D inputs used during training. This alignment effectively bridges the domain gap between our training data and real-world data, thereby enhancing the accuracy and reliability of our interior structure inference. Lastly, we generate a strand model and resolve the directional ambiguity by our hair growth algorithm. Our experiments demonstrate that our method exhibits robustness across diverse hairstyles and achieves state-of-the-art performance. For more results, please refer to our project page https://keyuwu-cs.github.io/MonoHair/.
Forward citations
Cited by 4 Pith papers
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Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strands
A 5D texture parameterization plus centerline-based canonical space and supervised diffusion enables generation and texture transfer of feature-rich hair strands independent of style.
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MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulation
MoZoo generates high-fidelity animal videos with fur and muscle dynamics from coarse meshes by extending video diffusion with role-aware RoPE and asymmetric decoupled attention, trained on a new synthetic-to-real dataset.
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CGHair: Compact Gaussian Hair Reconstruction with Card Clustering
Hierarchical card clustering plus shared Gaussian texture codebooks reconstructs multi-view hair with 200x lower memory and 4x faster strand generation while matching prior 3DGS visual quality.
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HairGS: Hair Strand Reconstruction based on 3D Gaussian Splatting
HairGS reconstructs 3D hair strands from multi-view images in about one hour by fitting 3D Gaussians, merging them into strands with distance and direction rules, and refining them against the photos.
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