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Garment3DGen: 3D Garment Stylization and Texture Generation

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arxiv 2403.18816 v3 pith:DLACWKC5 submitted 2024-03-27 cs.CV

classification cs.CV
keywords meshassetsgarmentgarment3dgengenerategeneratedbasedirectly
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative comparisons on various assets and demonstrate that Garment3DGen unlocks key applications ranging from sketch-to-simulated garments or interacting with the garments in VR. Code is publicly available.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation

    cs.CV 2024-12 conditional novelty 7.0 of 10

    SewingLDM generates complex, body-fitting sewing patterns from text, sketch, and body-shape conditions using a latent diffusion model with an extended pattern representation.

  2. BAG: Body-Aligned 3D Wearable Asset Generation

    cs.CV 2025-01 conditional novelty 6.0 of 10

    BAG generates body-aligned 3D wearable assets from a single image by conditioning multi-view diffusion on canonical body XYZ maps and refining alignment with Sim(3) optimization and physics simulation.

  3. Fashion-3DLR: A Controllable 3D Garment Generation Using Pairwise Fashion Elements for Intelligent Design

    cs.CV 2026-07 reject novelty 5.0 of 10

    A 3D garment generation framework that fuses sketch and texture conditions via a diffusion transformer, outputting simulation-capable 3D Gaussians and meshes.

  4. SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

    cs.CV 2024-12 conditional novelty 5.0 of 10

    SimAvatar generates text-described 3D avatars with separate body, garment, and hair layers that can be driven by off-the-shelf physics simulators.

  5. Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds

    cs.CV 2024-12 conditional novelty 5.0 of 10

    A texture-generation pipeline that produces 1024x1024 textures from text in 3.07 seconds on an H100, with quality comparable to SyncMVD and other prior methods.

  6. CRAFT: Designing Creative and Functional 3D Objects

    cs.CV 2024-12 conditional novelty 5.0 of 10

    A mesh deformation system that jointly optimizes semantic alignment with text or image prompts and body fit, producing body-aware 3D objects.

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