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GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal

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arxiv 2404.13679 v1 pith:H7QFEEGH submitted 2024-04-21 cs.CV

classification cs.CV
keywords gaussiantextureareascoherenceobjectremovalapproachconsistency
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This paper tackles the intricate challenge of object removal to update the radiance field using the 3D Gaussian Splatting. The main challenges of this task lie in the preservation of geometric consistency and the maintenance of texture coherence in the presence of the substantial discrete nature of Gaussian primitives. We introduce a robust framework specifically designed to overcome these obstacles. The key insight of our approach is the enhancement of information exchange among visible and invisible areas, facilitating content restoration in terms of both geometry and texture. Our methodology begins with optimizing the positioning of Gaussian primitives to improve geometric consistency across both removed and visible areas, guided by an online registration process informed by monocular depth estimation. Following this, we employ a novel feature propagation mechanism to bolster texture coherence, leveraging a cross-attention design that bridges sampling Gaussians from both uncertain and certain areas. This innovative approach significantly refines the texture coherence within the final radiance field. Extensive experiments validate that our method not only elevates the quality of novel view synthesis for scenes undergoing object removal but also showcases notable efficiency gains in training and rendering speeds.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A dynamics-aware three-stage Gaussian splatting pipeline achieves the fastest reported on-the-fly 4D reconstruction training with competitive quality on N3DV and MeetRoom benchmarks.

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