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Editable Image Elements for Controllable Synthesis

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arxiv 2404.16029 v1 pith:VJDBQIIC submitted 2024-04-24 cs.CV

classification cs.CV
keywords imagediffusioneditingelementsinputimageseditablemodel
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Diffusion models have made significant advances in text-guided synthesis tasks. However, editing user-provided images remains challenging, as the high dimensional noise input space of diffusion models is not naturally suited for image inversion or spatial editing. In this work, we propose an image representation that promotes spatial editing of input images using a diffusion model. Concretely, we learn to encode an input into "image elements" that can faithfully reconstruct an input image. These elements can be intuitively edited by a user, and are decoded by a diffusion model into realistic images. We show the effectiveness of our representation on various image editing tasks, such as object resizing, rearrangement, dragging, de-occlusion, removal, variation, and image composition. Project page: https://jitengmu.github.io/Editable_Image_Elements/

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Pattern Analogies: Learning to Perform Programmatic Image Edits by Analogy

    cs.CV 2024-12 conditional novelty 7.0 of 10

    A diffusion model, trained on synthetic pattern quartets generated by the SplitWeave DSL, can apply a program-level edit demonstrated on one pattern pair to a new real-world pattern.

  2. LoRA of Change: Learning to Generate LoRA for the Editing Instruction from A Single Before-After Image Pair

    cs.CV 2024-11 conditional novelty 7.0 of 10

    A hypernetwork generates a per-instruction LoRA from a before-after image pair, and a reverse training loss allows learning from paired data alone.

  3. SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout

    cs.LG 2024-12 conditional novelty 6.0 of 10

    A diffusion model for traffic simulation amortizes denoising over physical time, enabling cheap and stable closed-loop rollout, controllable scene edits, and LLM-driven scenario generation.

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