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PhyRecon: Physically Plausible Neural Scene Reconstruction

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arxiv 2404.16666 v4 pith:IG45MX7N submitted 2024-04-25 cs.CV

classification cs.CV
keywords physicaldifferentiablephyreconimplicitreconstructionrepresentationsneuralphysics
verification ladder T0 review T1 audit T2 compute T3 formal
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We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results, limiting their utility in domains requiring rigorous physical accuracy. This lack of plausibility stems from the absence of physics modeling in existing methods and their inability to recover intricate geometrical structures. In this paper, we introduce PHYRECON, the first approach to leverage both differentiable rendering and differentiable physics simulation to learn implicit surface representations. PHYRECON features a novel differentiable particle-based physical simulator built on neural implicit representations. Central to this design is an efficient transformation between SDF-based implicit representations and explicit surface points via our proposed Surface Points Marching Cubes (SP-MC), enabling differentiable learning with both rendering and physical losses. Additionally, PHYRECON models both rendering and physical uncertainty to identify and compensate for inconsistent and inaccurate monocular geometric priors. The physical uncertainty further facilitates physics-guided pixel sampling to enhance the learning of slender structures. By integrating these techniques, our model supports differentiable joint modeling of appearance, geometry, and physics. Extensive experiments demonstrate that PHYRECON significantly improves the reconstruction quality. Our results also exhibit superior physical stability in physical simulators, with at least a 40% improvement across all datasets, paving the way for future physics-based applications.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Generative Physical AI in Vision: A Survey

    cs.CV 2025-01 conditional novelty 6.0 of 10

    A structured review that categorizes physics-aware generative models in vision into explicit-simulation and implicit-learning families and proposes six integration paradigms.

  2. PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Image

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A single-image pipeline that generates physically plausible compositional 3D Gaussian Splatting assets by using a physics simulator as a gradient-driven optimizer.

  3. Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion

    cs.CV 2024-12 conditional novelty 5.0 of 10

    A Gaussian splatting pipeline reconstructs indoor scenes as separable objects and uses a trained completion model to fill in occluded surfaces zero-shot.

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