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PhyRecon: Physically Plausible Neural Scene Reconstruction
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We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results, limiting their utility in domains requiring rigorous physical accuracy. This lack of plausibility stems from the absence of physics modeling in existing methods and their inability to recover intricate geometrical structures. In this paper, we introduce PHYRECON, the first approach to leverage both differentiable rendering and differentiable physics simulation to learn implicit surface representations. PHYRECON features a novel differentiable particle-based physical simulator built on neural implicit representations. Central to this design is an efficient transformation between SDF-based implicit representations and explicit surface points via our proposed Surface Points Marching Cubes (SP-MC), enabling differentiable learning with both rendering and physical losses. Additionally, PHYRECON models both rendering and physical uncertainty to identify and compensate for inconsistent and inaccurate monocular geometric priors. The physical uncertainty further facilitates physics-guided pixel sampling to enhance the learning of slender structures. By integrating these techniques, our model supports differentiable joint modeling of appearance, geometry, and physics. Extensive experiments demonstrate that PHYRECON significantly improves the reconstruction quality. Our results also exhibit superior physical stability in physical simulators, with at least a 40% improvement across all datasets, paving the way for future physics-based applications.
Forward citations
Cited by 3 Pith papers
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Generative Physical AI in Vision: A Survey
A structured review that categorizes physics-aware generative models in vision into explicit-simulation and implicit-learning families and proposes six integration paradigms.
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PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Image
A single-image pipeline that generates physically plausible compositional 3D Gaussian Splatting assets by using a physics simulator as a gradient-driven optimizer.
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Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion
A Gaussian splatting pipeline reconstructs indoor scenes as separable objects and uses a trained completion model to fill in occluded surfaces zero-shot.
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