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Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstruction

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arxiv 2404.18628 v1 pith:Z7Z4CSZT submitted 2024-04-29 cs.CV

classification cs.CV
keywords motionreconstructionestimatedfull-bodyposeself-avatarsystemsvirtual
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Virtual Reality (VR) applications have revolutionized user experiences by immersing individuals in interactive 3D environments. These environments find applications in numerous fields, including healthcare, education, or architecture. A significant aspect of VR is the inclusion of self-avatars, representing users within the virtual world, which enhances interaction and embodiment. However, generating lifelike full-body self-avatar animations remains challenging, particularly in consumer-grade VR systems, where lower-body tracking is often absent. One method to tackle this problem is by providing an external source of motion information that includes lower body information such as full Cartesian positions estimated from RGB(D) cameras. Nevertheless, the limitations of these systems are multiples: the desynchronization between the two motion sources and occlusions are examples of significant issues that hinder the implementations of such systems. In this paper, we aim to measure the impact on the reconstruction of the articulated self-avatar's full-body pose of (1) the latency between the VR motion features and estimated positions, (2) the data acquisition rate, (3) occlusions, and (4) the inaccuracy of the position estimation algorithm. In addition, we analyze the motion reconstruction errors using ground truth and 3D Cartesian coordinates estimated from \textit{YOLOv8} pose estimation. These analyzes show that the studied methods are significantly sensitive to any degradation tested, especially regarding the velocity reconstruction error.

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Cited by 1 Pith paper

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  1. CFSynthesis: Controllable and Free-view 3D Human Video Synthesis

    cs.CV 2024-12 conditional novelty 6.0 of 10

    CFSynthesis generates free-view human videos from one reference image by conditioning a diffusion model on a textured SMPL body model and separately encoded foreground and background.

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