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NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap

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arxiv 2405.05702 v8 pith:3QWKKFIW submitted 2024-05-09 cs.RO

NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap

classification cs.RO
keywords scenegaussianradianceslamsplattingexpressionfieldneural
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatting SLAM systems usually struggle with large scene representation and lack effective loop closure detection. To address these issues, we introduce NGM-SLAM, the first 3DGS based SLAM system that utilizes neural radiance field submaps for progressive scene expression, effectively integrating the strengths of neural radiance fields and 3D Gaussian Splatting. We utilize neural radiance field submaps as supervision and achieve high-quality scene expression and online loop closure adjustments through Gaussian rendering of fused submaps. Our results on multiple real-world scenes and large-scale scene datasets demonstrate that our method can achieve accurate hole filling and high-quality scene expression, supporting monocular, stereo, and RGB-D inputs, and achieving state-of-the-art scene reconstruction and tracking performance.

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