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From NeRFs to Gaussian Splats, and Back
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For robotics applications where there is a limited number of (typically ego-centric) views, parametric representations such as neural radiance fields (NeRFs) generalize better than non-parametric ones such as Gaussian splatting (GS) to views that are very different from those in the training data; GS however can render much faster than NeRFs. We develop a procedure to convert back and forth between the two. Our approach achieves the best of both NeRFs (superior PSNR, SSIM, and LPIPS on dissimilar views, and a compact representation) and GS (real-time rendering and ability for easily modifying the representation); the computational cost of these conversions is minor compared to training the two from scratch.
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Cited by 1 Pith paper
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SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting
SurfaceSplat combines SDF-based coarse meshes with Gaussian splatting to improve sparse-view reconstruction and rendering, but the ablations do not isolate the effect of each component.
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