Pith. sign in

REVIEW

Toon3D: Seeing Cartoons from New Perspectives

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2405.10320 v3 pith:MYOIFPX7 submitted 2024-05-16 cs.CV

classification cs.CV
keywords imagescartoonssceneconsistencymethodstoon3danimecamera
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

We recover the underlying 3D structure from images of cartoons and anime depicting the same scene. This is an interesting problem domain because images in creative media are often depicted without explicit geometric consistency for storytelling and creative expression-they are only 3D in a qualitative sense. While humans can easily perceive the underlying 3D scene from these images, existing Structure-from-Motion (SfM) methods that assume 3D consistency fail catastrophically. We present Toon3D for reconstructing geometrically inconsistent images. Our key insight is to deform the input images while recovering camera poses and scene geometry, effectively explaining away geometrical inconsistencies to achieve consistency. This process is guided by the structure inferred from monocular depth predictions. We curate a dataset with multi-view imagery from cartoons and anime that we annotate with reliable sparse correspondences using our user-friendly annotation tool. Our recovered point clouds can be plugged into novel-view synthesis methods to experience cartoons from viewpoints never drawn before. We evaluate against classical and recent learning-based SfM methods, where Toon3D is able to obtain more reliable camera poses and scene geometry.

Discussion (0). Continue with ORCID to comment.

Pith tools