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DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus

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arxiv 2405.13943 v2 pith:FNG2DTZL submitted 2024-05-22 cs.CV

classification cs.CV
keywords trainingmethodrenderingdogsgaussianlarge-scalemodelconsensus
verification ladder T0 review T1 audit T2 compute T3 formal
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The recent advances in 3D Gaussian Splatting (3DGS) show promising results on the novel view synthesis (NVS) task. With its superior rendering performance and high-fidelity rendering quality, 3DGS is excelling at its previous NeRF counterparts. The most recent 3DGS method focuses either on improving the instability of rendering efficiency or reducing the model size. On the other hand, the training efficiency of 3DGS on large-scale scenes has not gained much attention. In this work, we propose DoGaussian, a method that trains 3DGS distributedly. Our method first decomposes a scene into K blocks and then introduces the Alternating Direction Method of Multipliers (ADMM) into the training procedure of 3DGS. During training, our DOGS maintains one global 3DGS model on the master node and K local 3DGS models on the slave nodes. The K local 3DGS models are dropped after training and we only query the global 3DGS model during inference. The training time is reduced by scene decomposition, and the training convergence and stability are guaranteed through the consensus on the shared 3D Gaussians. Our method accelerates the training of 3DGS by 6+ times when evaluated on large-scale scenes while concurrently achieving state-of-the-art rendering quality. Our code is publicly available at https://github.com/AIBluefisher/DOGS.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ESVR: 3D Ellipsoid-based Sparse Volume Rendering via Structure-aware Primitive Learning and Per-primitive Ray Sampling

    cs.GR 2026-08 conditional novelty 7.0 of 10

    A method that fits differentiable ellipsoids to sparse volumetric intensity fields and renders them via per-primitive ray sampling, achieving real-time interaction for hundreds of gigabytes of data at high compression.

  2. GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A camera-only Gaussian-surfel pipeline reconstructs full Waymo scenes, converts them to binary occupancy labels, and trains CVT-Occ to generalize on Occ3D-Waymo and Occ3D-nuScenes at a level close to or above LiDAR-la...

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