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NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections
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Neural Radiance Fields (NeRFs) typically struggle to reconstruct and render highly specular objects, whose appearance varies quickly with changes in viewpoint. Recent works have improved NeRF's ability to render detailed specular appearance of distant environment illumination, but are unable to synthesize consistent reflections of closer content. Moreover, these techniques rely on large computationally-expensive neural networks to model outgoing radiance, which severely limits optimization and rendering speed. We address these issues with an approach based on ray tracing: instead of querying an expensive neural network for the outgoing view-dependent radiance at points along each camera ray, our model casts reflection rays from these points and traces them through the NeRF representation to render feature vectors which are decoded into color using a small inexpensive network. We demonstrate that our model outperforms prior methods for view synthesis of scenes containing shiny objects, and that it is the only existing NeRF method that can synthesize photorealistic specular appearance and reflections in real-world scenes, while requiring comparable optimization time to current state-of-the-art view synthesis models.
Forward citations
Cited by 2 Pith papers
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EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
EnvGS represents scene reflections as a set of 3D Gaussian primitives that are ray-traced from the reflected view direction, enabling sharper near-field and high-frequency reflections than environment-map methods at r...
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NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives
NeRF-MD automatically detects mirrors from the photometric inconsistencies left by a standard NeRF and reconstructs scenes with explicit mirror primitives, without user-provided masks.
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