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EG4D: Explicit Generation of 4D Object without Score Distillation

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arxiv 2405.18132 v1 pith:RPICIIZX submitted 2024-05-28 cs.CV

classification cs.CV
keywords distillationgenerationresultsscoreassetsdefectsdiffusiondynamic
verification ladder T0 review T1 audit T2 compute T3 formal
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In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views and motion of 4D objects, thus leading to unsatisfactory results with defects like over-saturation and Janus problem. Therefore, inspired by recent progress of video diffusion models, we propose to optimize a 4D representation by explicitly generating multi-view videos from one input image. However, it is far from trivial to handle practical challenges faced by such a pipeline, including dramatic temporal inconsistency, inter-frame geometry and texture diversity, and semantic defects brought by video generation results. To address these issues, we propose DG4D, a novel multi-stage framework that generates high-quality and consistent 4D assets without score distillation. Specifically, collaborative techniques and solutions are developed, including an attention injection strategy to synthesize temporal-consistent multi-view videos, a robust and efficient dynamic reconstruction method based on Gaussian Splatting, and a refinement stage with diffusion prior for semantic restoration. The qualitative results and user preference study demonstrate that our framework outperforms the baselines in generation quality by a considerable margin. Code will be released at \url{https://github.com/jasongzy/EG4D}.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

    cs.CV 2026-02 conditional novelty 6.0 of 10

    A geometry-consistent multi-view RGBD 4D world model for robot manipulation, whose actions are recovered by test-time optimization of a learned trajectory latent, outperforming single- and dual-view world-model baseli...

  2. AR4D: Autoregressive 4D Generation from Monocular Videos

    cs.CV 2025-01 conditional novelty 6.0 of 10

    AR4D generates 4D content from monocular video by autoregressively deforming frame-wise 3D Gaussians, with progressive pseudo-view supervision from a pre-trained reconstruction model.

  3. AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers

    cs.CV 2024-11 conditional novelty 6.0 of 10

    AC3D improves camera control in video diffusion transformers by conditioning only early denoising steps and the first 8 of 32 blocks, and by adding 20K static-camera dynamic videos to training.

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