Pith. sign in

REVIEW 3 cited by

Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2405.18515 v2 pith:54AWSCOU submitted 2024-05-28 cs.LG

classification cs.LG
keywords modelsatlas3dexistinggenerationtext-to-3dbalancephysicalphysically
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation

    cs.CV 2025-05 conditional novelty 6.0 of 10

    Scenethesis integrates LLM planning, vision-guided layout refinement, and SDF-based collision and stability optimization to generate physically plausible interactive 3D scenes from text.

  2. Generative Physical AI in Vision: A Survey

    cs.CV 2025-01 conditional novelty 6.0 of 10

    A structured review that categorizes physics-aware generative models in vision into explicit-simulation and implicit-learning families and proposes six integration paradigms.

  3. PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Image

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A single-image pipeline that generates physically plausible compositional 3D Gaussian Splatting assets by using a physics simulator as a gradient-driven optimizer.

Pith tools