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Audio2Rig: Artist-oriented deep learning tool for facial animation

Graphics · Submitted 30 May 2024

abstract compiled · 2026-09-23 · no language-model review

The authors' main claim Our method shows excellent results, generating fine animation details while respecting the show style.

how it is stated · asserted 1.00 read the record →

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arXiv ID2405.20412 (version 1)
Pith IDW4BQIPLX, Pith's permanent record of this paper and its review
CitationBastien Arcelin, Nicolas Chaverou. "Audio2Rig: Artist-oriented deep learning tool for facial animation." arXiv:2405.20412 (2024). https://pith.science/paper/W4BQIPLX
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The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.

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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-09-23: 1 request, 7,468 input tokens.

What the abstract itself states, as probabilities: claims first 0.09 · states limitation 0.34 · human participants 0.10 · controlled comparison 0.03 · randomized assignment 0.01 · states quantitative result 0.06 · compares with prior results 0.09 · mentions code or data availability 0.04.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

Creating realistic or stylized facial and lip sync animation is a tedious task. It requires lot of time and skills to sync the lips with audio and convey the right emotion to the character's face. To allow animators to spend more time on the artistic and creative part of the animation, we present Audio2Rig: a new deep learning based tool leveraging previously animated sequences of a show, to generate facial and lip sync rig animation from an audio file. Based in Maya, it learns from any production rig without any adjustment and generates high quality and stylized animations which mimic the style of the show. Audio2Rig fits in the animator workflow: since it generates keys on the rig controllers, the animation can be easily retaken. The method is based on 3 neural network modules which can learn an arbitrary number of controllers. Hence, different configurations can be created for specific parts of the face (such as the tongue, lips or eyes). With Audio2Rig, animators can also pick different emotions and adjust their intensities to experiment or customize the output, and have high level controls on the keyframes setting. Our method shows excellent results, generating fine animation details while respecting the show style. Finally, as the training relies on the studio data and is done internally, it ensures data privacy and prevents from copyright infringement.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 Creating realistic or stylized facial and lip sync animation is a tedious task. background 1.00 0.06 0.02 asserted 1.00
s1 It requires lot of time and skills to sync the lips with audio and convey the right emotion to the character's face. background 1.00 0.06 0.02 asserted 1.00
s2 To allow animators to spend more time on the artistic and creative part of the animation, we present Audio2Rig: a new deep learning based tool leveraging previously animated sequences of a show, to generate facial and lip sync rig animation from an audio file. contribution 1.00 0.80 0.21 asserted 0.99
s3 Based in Maya, it learns from any production rig without any adjustment and generates high quality and stylized animations which mimic the style of the show. method 0.92 0.64 0.08 asserted 1.00
s4 Audio2Rig fits in the animator workflow: since it generates keys on the rig controllers, the animation can be easily retaken. method 0.42 0.60 0.07 asserted 0.97
s5 The method is based on 3 neural network modules which can learn an arbitrary number of controllers. method 1.00 0.78 0.05 asserted 1.00
s6 Hence, different configurations can be created for specific parts of the face (such as the tongue, lips or eyes). method 0.94 0.60 0.03 asserted 0.85
s7 With Audio2Rig, animators can also pick different emotions and adjust their intensities to experiment or customize the output, and have high level controls on the keyframes setting. contribution 0.68 0.65 0.07 asserted 0.78
s8 Our method shows excellent results, generating fine animation details while respecting the show style. result 0.99 0.93 0.63 asserted 1.00
s9 Finally, as the training relies on the studio data and is done internally, it ensures data privacy and prevents from copyright infringement. interpretation 0.50 0.65 0.10 asserted 1.00

What kind of paper the classifier reports this is: method or tool 1.00 · evidence from observation or experiment 0.63.

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not examined
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  • references and citing sentences
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  • C citations
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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

Creating realistic or stylized facial and lip sync animation is a tedious task. It requires lot of time and skills to sync the lips with audio and convey the right emotion to the character's face. To allow animators to spend more time on the artistic and creative part of the animation, we present Audio2Rig: a new deep learning based tool leveraging previously animated sequences of a show, to generate facial and lip sync rig animation from an audio file. Based in Maya, it learns from any production rig without any adjustment and generates high quality and stylized animations which mimic the style of the show. Audio2Rig fits in the animator workflow: since it generates keys on the rig controllers, the animation can be easily retaken. The method is based on 3 neural network modules which can learn an arbitrary number of controllers. Hence, different configurations can be created for specific parts of the face (such as the tongue, lips or eyes). With Audio2Rig, animators can also pick different emotions and adjust their intensities to experiment or customize the output, and have high level controls on the keyframes setting. Our method shows excellent results, generating fine animation details while respecting the show style. Finally, as the training relies on the studio data and is done internally, it ensures data privacy and prevents from copyright infringement.

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