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MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting

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arxiv 2406.01593 v2 pith:OB2TITLC submitted 2024-06-03 cs.CV

classification cs.CV
keywords magsmeshrepresentationsimulationgaussiansreconstructiondatadeformations
verification ladder T0 review T1 audit T2 compute T3 formal
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3D reconstruction and simulation, although interrelated, have distinct objectives: reconstruction requires a flexible 3D representation that can adapt to diverse scenes, while simulation needs a structured representation to model motion principles effectively. This paper introduces the Mesh-adsorbed Gaussian Splatting (MaGS) method to address this challenge. MaGS constrains 3D Gaussians to roam near the mesh, creating a mutually adsorbed mesh-Gaussian 3D representation. Such representation harnesses both the rendering flexibility of 3D Gaussians and the structured property of meshes. To achieve this, we introduce RMD-Net, a network that learns motion priors from video data to refine mesh deformations, alongside RGD-Net, which models the relative displacement between the mesh and Gaussians to enhance rendering fidelity under mesh constraints. To generalize to novel, user-defined deformations beyond input video without reliance on temporal data, we propose MPE-Net, which leverages inherent mesh information to bootstrap RMD-Net and RGD-Net. Due to the universality of meshes, MaGS is compatible with various deformation priors such as ARAP, SMPL, and soft physics simulation. Extensive experiments on the D-NeRF, DG-Mesh, and PeopleSnapshot datasets demonstrate that MaGS achieves state-of-the-art performance in both reconstruction and simulation.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GauSTAR: Gaussian Surface Tracking and Reconstruction

    cs.CV 2025-01 conditional novelty 6.0 of 10

    A Gaussian-on-mesh representation with adaptive unbinding and re-meshing achieves best-on-reported-sequences dynamic surface reconstruction, rendering, and tracking under topology changes.

  2. DGNS: Deformable Gaussian Splatting and Dynamic Neural Surface for Monocular Dynamic 3D Reconstruction

    cs.CV 2024-12 conditional novelty 6.0 of 10

    A hybrid of deformable Gaussian splatting and dynamic neural SDF achieves state-of-the-art 3D mesh accuracy from monocular video while keeping view synthesis competitive.

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