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VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft

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arxiv 2406.05720 v1 pith:6W5SJPWW submitted 2024-06-09 cs.AI cs.MA

classification cs.AIcs.MA
keywords taskmulti-agentvillageragentcomplexdependenciesvillagerbenchacyclicagent
verification ladder T0 review T1 audit T2 compute T3 formal
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In this paper, we aim to evaluate multi-agent systems against complex dependencies, including spatial, causal, and temporal constraints. First, we construct a new benchmark, named VillagerBench, within the Minecraft environment.VillagerBench comprises diverse tasks crafted to test various aspects of multi-agent collaboration, from workload distribution to dynamic adaptation and synchronized task execution. Second, we introduce a Directed Acyclic Graph Multi-Agent Framework VillagerAgent to resolve complex inter-agent dependencies and enhance collaborative efficiency. This solution incorporates a task decomposer that creates a directed acyclic graph (DAG) for structured task management, an agent controller for task distribution, and a state manager for tracking environmental and agent data. Our empirical evaluation on VillagerBench demonstrates that VillagerAgent outperforms the existing AgentVerse model, reducing hallucinations and improving task decomposition efficacy. The results underscore VillagerAgent's potential in advancing multi-agent collaboration, offering a scalable and generalizable solution in dynamic environments. The source code is open-source on GitHub (https://github.com/cnsdqd-dyb/VillagerAgent).

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. PAC-BENCH: Evaluating Multi-Agent Collaboration under Privacy Constraints

    cs.AI 2026-04 unverdicted novelty 6.0 of 10

    Privacy constraints degrade multi-agent AI collaboration performance through recurring coordination breakdowns such as early privacy violations, overly conservative abstraction, and privacy-induced hallucinations.

  2. PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments

    cs.AI 2025-09 conditional novelty 6.0 of 10

    A new open Minecraft benchmark for 2v2 LLM-agent competition, and a system, TactiCrafter, that beats its baselines on points and win rate.

  3. CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks

    cs.AI 2025-08 conditional novelty 6.0 of 10

    A causality-inspired LLM planning framework with task graphs, counterfactual rule checks, and busy-rate path assignment improves multi-agent Minecraft task completion in reported experiments.

  4. Toward Adaptable Multi-Agent Reinforcement Learning: An Assumption-Aware Review

    cs.AI 2025-07 conditional novelty 6.0 of 10

    A survey proposing adaptability as a three-part taxonomy (learning, policy, scenario-driven) for organizing and evaluating MARL under changing conditions.

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